Then wrote another, and another, each time getting steadily better. Yet that wasn’t half as much fun as I’d hoped but did light the bulb. Then I had a go at script-writing and attended a few courses. I’d dabbled in a few alternatives, I love cartooning so first idea was to draw for comics but, frankly, I could never quite reach the standard needed, I’m kinda rubbish at drawing scenery. I was an engineer and had been for about fifteen years. I think it was about 2004 when I thought about a career change. You could tell if they got confused or their attention was wandering, or if they were on the edge of their seats, listening to every word. You had direct contact with your audience, i.e. The role-playing helped me immensely as a storyteller. Everything I’ve done on SHADOW MAGIC ultimately feed sources back to the gaming. However, as it goes by the stories become more and more elaborate, like weekly soaps, and the world-building kicks in. Traditionally it’s a dungeon populated by monsters that the characters must explore. If you haven’t played it sounds a bit strange, but each person creates a character and the games-master creates the setting and the adventure. Roleplaying games are one of the VERY BEST ways to learn story-telling, I’d recommend it to everyone. Like a lot of fantasy writers nowadays, I was totally into Dungeons and Dragons back in the day (being the 1980’s).
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